Operational campaigns
Landstrike is a map-based campaign engine for running military operations across contested regions. Armies maneuver, supply lines strain, objectives shift, and battles emerge from operational choices.
It is not a tactical miniatures game by itself. It is the layer above the battle: the map, the orders, the consequences, and the reason the engagement matters.
STATUS: FRONT UNSTABLE
Hexes, regions, roads, depots, objectives, and hostile zones form the living map. Units do not simply fight. They arrive late, overextend, lose contact, seize ground, and become problems for whoever must command them next.
WARNING: Victory at the wrong place may still lose the campaign.
Landstrike exists to answer the question most battle games skip:
Why are these forces here, what did it cost to get them here, and what happens after the smoke clears?
It is designed to create meaningful engagements, not balanced skirmishes. A battle may be unfair because the campaign made it unfair.
Files will be posted here as development continues.
Rules Draft Campaign Sheet Example Map Designer NotesLandstrike is currently in active development and testing. The goal is a lean campaign engine that produces battles with context, consequence, and operational tension.
Bring your own soldiers. Landstrike gives them somewhere to suffer.